[ZA]Madhouse Staging
Offline 102.39.118.251:28035 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/150
- 4/50
- 4/100
- 61/100
- 72/700
- 208/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does [ZA]Madhouse Staging follow?
The estimate for [ZA]Madhouse Staging's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 31 days 7 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on [ZA]Madhouse Staging?
These are the tags [ZA]Madhouse Staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166257 (Build): Game build reading: 166257; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [ZA]Madhouse Staging appear in Rust Metrics lists and filters?
On Rust Metrics, [ZA]Madhouse Staging sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does [ZA]Madhouse Staging hold among Rust servers?
Player hours over seven days put [ZA]Madhouse Staging at #16,757, in the top 70% of all ranked servers.
How full does [ZA]Madhouse Staging get?
Status for [ZA]Madhouse Staging: offline. Last seen 29 days ago.
Server
Which location does [ZA]Madhouse Staging run from?
The name of [ZA]Madhouse Staging points to Africa, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 102.39.118.251:28035.
What Rust version is [ZA]Madhouse Staging on?
Rust network protocol 2634 and build 166257 on Windows is the build [ZA]Madhouse Staging runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [ZA]Madhouse Staging, and is it online?
Reading: offline. [ZA]Madhouse Staging last answered 29 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 28 September 2026.
Rules and settings
What settings and rules apply on [ZA]Madhouse Staging?
Check: gather rate. The name [ZA]Madhouse Staging does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [ZA]Madhouse Staging?
Size 3,500 and seed 3486489: the game generates the procedural map on [ZA]Madhouse Staging from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [ZA]Madhouse Staging?
Press F1 in Rust and enter client.connect 102.39.118.251:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/cDHcf229qe is where its website sits.
