RUST METRICSFlight deck · live data
Data live Servers11,593 Players39,661 Populated2,860 Fresh wipes 3 h129 Scan5 min
‹ All servers102.39.118.251:28025
Offline Full Queue Fresh wipe Wipe due No query

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,199top 70%
Last wipe15d agobiweekly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 13hFW
  2. WPT 2Wed 11 Nov, 22:27 UTC12d 16h
  3. WPT 3Wed 25 Nov, 22:27 UTC26d 16h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 13hFW
  5. WPT 5Wed 9 Dec, 22:27 UTC40d 16h

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [ZA]MadHouse-Test| South-Africa when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does [ZA]MadHouse-Test| South-Africa follow?

The prediction follows its tag, because too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 15 days 7 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

Which tags does [ZA]MadHouse-Test| South-Africa carry, and what do they mean?

These are the tags [ZA]MadHouse-Test| South-Africa publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [ZA]MadHouse-Test| South-Africa?

These Rust Metrics lists carry [ZA]MadHouse-Test| South-Africa: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does [ZA]MadHouse-Test| South-Africa hold among Rust servers?

Ranking for [ZA]MadHouse-Test| South-Africa: #15,199 on seven-day player hours, top 70% of all ranked servers.

What is the population on [ZA]MadHouse-Test| South-Africa?

Reading for [ZA]MadHouse-Test| South-Africa: offline at this moment; last seen 15 days 7 hours ago.

Server

Where does [ZA]MadHouse-Test| South-Africa sit?

Check: location. No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 102.39.118.251:28025.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows is the build [ZA]MadHouse-Test| South-Africa runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on [ZA]MadHouse-Test| South-Africa, and is it online?

Reading: offline. [ZA]MadHouse-Test| South-Africa last answered 15 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is [ZA]MadHouse-Test| South-Africa configured, and what rules are in force?

Reading the name gives no gather rate for [ZA]MadHouse-Test| South-Africa. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [ZA]MadHouse-Test| South-Africa?

Check: map. Procedural, size 3,000, seed 144600381, generated by the game on [ZA]MadHouse-Test| South-Africa. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [ZA]MadHouse-Test| South-Africa?

Check: join. Open Rust, press F1, then enter client.connect 102.39.118.251:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/cDHcf229qe is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.