[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
Offline AF 102.39.113.136:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 69% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:51 UTC, in 1h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/100
- 12/150
- 0/50
- 0/100
- 19/100
- 12/100
Quick answers
from the figures on this pageWipe timing
When does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe?
The estimate for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe comes from biweekly: 14 days after its last wipe. Thursday 29 October at 16:51 UTC is when its next wipe is due. The world in play was created 13 days 22 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | carry, and what do they mean?
Tags published by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; AF (Africa): The server browser files it under Africa. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sit in the rankings?
Top 69% of all ranked servers: [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | takes #15,432 on seven-day player hours and #22 in Africa.
How full does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | get?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is not responding; status offline, last seen 8 days 1 hours ago.
Operator and location
Which location does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run from?
Reading: location. The AF tag puts [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | in Africa. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 102.39.113.136:28015.
What Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. To get in, your game needs the same protocol; Steam applies the update.
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | up, and how often does it stay up?
Reading: offline. [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | last answered 8 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What rules does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | enforce, and what are its settings?
No gather rate appears in the name: [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
From seed 141595, the game generates the procedural map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
To join: start Rust, press F1 and type client.connect 102.39.113.136:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/cDHcf229qe is where its website sits.
