RUST METRICSFlight deck · live data
Data live Servers11,593 Players39,661 Populated2,860 Fresh wipes 3 h129 Scan5 min
‹ All servers102.221.154.30:28015
Offline Full Queue Fresh wipe Wipe due No query

ZA JHB URBANWAVE | RUST

Offline 102.221.154.30:28015 checked 4d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,270top 69%
Last wipe21d agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap7.2 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 13hFW

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:51 UTC21d ago 0 – running 0
Thu 1 Oct, 04:10 UTC29d ago 0 – 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on ZA JHB URBANWAVE | RUST when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does ZA JHB URBANWAVE | RUST wipe?

With the force wipe, once a month, ZA JHB URBANWAVE | RUST wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days 20 hours ago. Its tags carry a monthly wipe schedule.

Tags

Which tags does ZA JHB URBANWAVE | RUST carry, and what do they mean?

These are the tags ZA JHB URBANWAVE | RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does ZA JHB URBANWAVE | RUST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ZA JHB URBANWAVE | RUST: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does ZA JHB URBANWAVE | RUST sit in the rankings?

Player hours over seven days put ZA JHB URBANWAVE | RUST at #15,270, in the top 69% of all ranked servers.

What is the population on ZA JHB URBANWAVE | RUST?

Status for ZA JHB URBANWAVE | RUST: offline. Last seen 4 days 2 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does ZA JHB URBANWAVE | RUST sit?

Check: location. No region tag comes from ZA JHB URBANWAVE | RUST, but the name points to Africa. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 102.221.154.30:28015.

What Rust version is ZA JHB URBANWAVE | RUST on?

Reading: ZA JHB URBANWAVE | RUST, Rust network protocol 2634 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is ZA JHB URBANWAVE | RUST up, and how often does it stay up?

ZA JHB URBANWAVE | RUST reports offline. The last reading came 4 days 2 hours ago. Uptime for the last 7 full days: 76 of 168 hours, or 45%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does ZA JHB URBANWAVE | RUST enforce, and what are its settings?

Check: gather rate. The name ZA JHB URBANWAVE | RUST does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is ZA JHB URBANWAVE | RUST on?

Check: map. Procedural, generated by the game, on ZA JHB URBANWAVE | RUST.

Join

How do you connect to ZA JHB URBANWAVE | RUST?

To join: start Rust, press F1 and type client.connect 102.221.154.30:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.