TMR Testing
Online AF 102.211.186.108:10010 checked 10m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 80,581–83,451 · memory 2,287 MBUptime
2 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 55% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/150
- 0/50
- 0/100
- 16/100
- 12/700
- 33/700
Quick answers
from the figures on this pageWipe timing
What happens on TMR Testing when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does TMR Testing wipe?
Once a month TMR Testing wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 11 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on TMR Testing?
These are the tags TMR Testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; AF (Africa): Africa is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TMR Testing?
These Rust Metrics lists carry TMR Testing: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does TMR Testing hold among Rust servers?
Player hours over the last seven days put TMR Testing at #11,216, #17 in Africa, in the top 50% of all ranked servers.
What player count does TMR Testing carry?
0 of 60 slots are filled on TMR Testing right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is TMR Testing hosted in?
TMR Testing gives Africa as its location, with the AF tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 102.211.186.108:10010.
What Rust version is TMR Testing on?
Reading: TMR Testing, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on TMR Testing within range?
Over the last 48 hours the average was 83 server fps; the floor was 60. Reading: 83,451 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,019 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is TMR Testing, and is it online now?
Check: connection. TMR Testing is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 148 of 168 hours, or 88%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is TMR Testing configured, and what rules are in force?
Reading the name gives no gather rate for TMR Testing. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TMR Testing?
Size 3,750 and seed 261001: the game generates the procedural map on TMR Testing from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to TMR Testing?
To join: start Rust, press F1 and type client.connect 102.211.186.108:10010. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://TableMountainRust.rusters.io.
