RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers102.135.245.21:29031
Offline Full Queue Fresh wipe Wipe due No query

Rust-CPT-TEST

Offline 102.135.245.21:29031 checked 11h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 77 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 51,930 ×1000

Entities

48 h range 51,374–54,767 · memory 2,196 MB
1239 ET SINCE RESTART 08:05

Uptime

8 h 5 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,496top 29%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory2,196MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5215:0019:0023:0019:0023:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0019:0023:0019:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:47 UTC7d ago 1 – running 1
Fri 16 Oct, 19:56 UTC12d ago 2 held half 4.9 days 0
Sun 4 Oct, 13:12 UTC25d ago 0 – 12.3 days 0
Mon 21 Sep, 08:50 UTC38d ago 0 – 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust-CPT-TEST?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Rust-CPT-TEST wipe?

There is no next wipe to predict: Rust-CPT-TEST wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 20 hours ago.

Tags

Which tags does Rust-CPT-TEST carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust-CPT-TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust-CPT-TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust-CPT-TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Rust-CPT-TEST hold among Rust servers?

Ranking for Rust-CPT-TEST: #6,496 on seven-day player hours, top 29% of all ranked servers.

How full does Rust-CPT-TEST get?

Status for Rust-CPT-TEST: offline. Last seen 11 hours ago. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 18:00 UTC, 2 players on average.

Server

Which location does Rust-CPT-TEST run from?

No region comes from Rust-CPT-TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 102.135.245.21:29031.

What Rust version is Rust-CPT-TEST on?

Rust network protocol 2635 and build 168909 on Linux is the build Rust-CPT-TEST runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rust-CPT-TEST within range?

Over the last 48 hours the average was 235 server fps; the floor was 77. Peak entity count: 54,767. Buildings, deployables and all else included. Memory peak: 2,360 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Rust-CPT-TEST, and is it online now?

Rust-CPT-TEST reports offline. The last reading came 11 hours ago. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Uptime for the last 7 full days: 81 of 168 hours, or 48%. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

What rules does Rust-CPT-TEST enforce, and what are its settings?

No gather rate appears in the name: Rust-CPT-TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust-CPT-TEST on?

From seed 19845, the game generates the procedural map on Rust-CPT-TEST. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Rust-CPT-TEST?

Press F1 in Rust and enter client.connect 102.135.245.21:29031. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.