RUST METRICSFlight deck · live data
Data live Servers11,823 Players72,372 Populated3,652 Fresh wipes 3 h214 Scan5 min
‹ All servers101.179.194.43:28015
Offline Full Queue Fresh wipe Wipe due No query

AREA13_DEV

Offline 101.179.194.43:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,295top 46%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does AREA13_DEV wipe?

Its rhythm cannot be told from the wipes of AREA13_DEV on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 3 hours ago.

Lists and filters

How should you read the tags on AREA13_DEV?

Tags published by AREA13_DEV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does AREA13_DEV appear in Rust Metrics lists and filters?

These Rust Metrics lists carry AREA13_DEV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does AREA13_DEV hold among Rust servers?

Player hours over seven days put AREA13_DEV at #10,295, in the top 46% of all ranked servers.

How full does AREA13_DEV get?

Status for AREA13_DEV: offline. Last seen 6 days 1 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does AREA13_DEV sit?

No region comes from AREA13_DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 101.179.194.43:28015.

What Rust version is AREA13_DEV on?

Reading: AREA13_DEV, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is AREA13_DEV up, and how often does it stay up?

AREA13_DEV reports offline. The last reading came 6 days 1 hours ago. Uptime for the last 6 full days: 5 of 144 hours, or 3%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

What settings and rules apply on AREA13_DEV?

Reading the name gives no gather rate for AREA13_DEV. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is AREA13_DEV on?

The game generates a procedural map for AREA13_DEV.

Join

How can you get onto AREA13_DEV?

Check: join. Open Rust, press F1, then enter client.connect 101.179.194.43:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.