thdman servers
Offline 101.173.52.226:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/500
- 125/100
- 180/225
- 135/700
- 14/200
- 51/1000
Quick answers
from the figures on this pageReset cycle
When does thdman servers wipe?
The rhythm of thdman servers's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 7 hours ago.
Tags
How should you read the tags on thdman servers?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from thdman servers. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does thdman servers appear in Rust Metrics lists and filters?
Rust Metrics lists featuring thdman servers: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does thdman servers sit in the rankings?
Player hours over seven days put thdman servers at #14,370, in the top 65% of all ranked servers.
How full does thdman servers get?
thdman servers is not responding; status offline, last seen 17 days 23 hours ago.
Operator and location
What location is thdman servers hosted in?
No region comes from thdman servers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 101.173.52.226:28015.
What Rust version is thdman servers on?
Rust network protocol 2634 and build 167231 on Windows is the build thdman servers runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on thdman servers, and is it online?
Reading: offline. thdman servers last answered 17 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does thdman servers enforce, and what are its settings?
No gather rate appears in the name: thdman servers. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on thdman servers?
Size 4,500 and seed 9876513: the game generates the procedural map on thdman servers from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to thdman servers?
Press F1 in Rust and enter client.connect 101.173.52.226:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.