RUST UNTIMATE.RATE
Offline 1.47.63.16:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 31/225
- 14/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
When does RUST UNTIMATE.RATE wipe?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 32 days 13 hours ago the current world was made.
Lists and filters
How should you read the tags on RUST UNTIMATE.RATE?
These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RUST UNTIMATE.RATE sit in the rankings?
Ranking for RUST UNTIMATE.RATE: #14,286 on seven-day player hours, top 61% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
Status for RUST UNTIMATE.RATE: offline. Last seen 32 days 12 hours ago.
Server
What location is RUST UNTIMATE.RATE hosted in?
Reading: location. RUST UNTIMATE.RATE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 1.47.63.16:28015.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 on Windows is the build RUST UNTIMATE.RATE runs. To get in, your game needs the same protocol; Steam applies the update.
Is RUST UNTIMATE.RATE up, and how often does it stay up?
RUST UNTIMATE.RATE reports offline. The last reading came 32 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.
Settings and map
What settings and rules apply on RUST UNTIMATE.RATE?
Check: gather rate. The name RUST UNTIMATE.RATE does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 1.47.63.16:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.