RUST UNTIMATE.RATE
Offline 1.47.61.112:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 131/100
- 41/225
- 30/700
- 4/200
- 13/1000
Quick answers
from the figures on this pageReset cycle
How often does RUST UNTIMATE.RATE wipe, and when?
The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 31 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on RUST UNTIMATE.RATE?
These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST UNTIMATE.RATE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RUST UNTIMATE.RATE sit in the rankings?
Ranking for RUST UNTIMATE.RATE: #14,491 on seven-day player hours, top 61% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding; status offline, last seen 31 days ago.
Server details
Where does RUST UNTIMATE.RATE sit?
Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 1.47.61.112:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.
Is RUST UNTIMATE.RATE up, and how often does it stay up?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 31 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.
Map and rules
What settings and rules apply on RUST UNTIMATE.RATE?
No gather rate appears in the name: RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.47.61.112:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.