RUST UNTIMATE.RATE
Offline 1.47.54.80:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 97/500
- 122/100
- 105/225
- 31/200
- 91/700
- 30/1000
Quick answers
from the figures on this pageReset cycle
How often does RUST UNTIMATE.RATE wipe, and when?
The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 31 days 19 hours ago.
Lists and filters
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): Slots: 6; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RUST UNTIMATE.RATE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #16,643, in the top 71% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding; status offline, last seen 31 days 10 hours ago.
Server
What location is RUST UNTIMATE.RATE hosted in?
Reading: location. RUST UNTIMATE.RATE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 1.47.54.80:28015.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 on Windows is the build RUST UNTIMATE.RATE runs. Matching protocol is required to join. Let Steam update your game.
How reliable is RUST UNTIMATE.RATE, and is it online now?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 31 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Check: gather rate. The name RUST UNTIMATE.RATE does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.47.54.80:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.