RUST UNTIMATE.RATE
Offline 1.47.54.230:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 124/100
- 96/225
- 79/700
- 25/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
When does RUST UNTIMATE.RATE wipe?
To tell the rhythm of RUST UNTIMATE.RATE, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.
Tag meanings
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #13,793, in the top 61% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
Status for RUST UNTIMATE.RATE: offline. Last seen 23 days 6 hours ago.
Server
Which location does RUST UNTIMATE.RATE run from?
No region comes from RUST UNTIMATE.RATE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.47.54.230:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by RUST UNTIMATE.RATE. Matching protocol is required to join. Let Steam update your game.
Is RUST UNTIMATE.RATE up, and how often does it stay up?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 23 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST UNTIMATE.RATE?
Procedural map on RUST UNTIMATE.RATE, made by the game's generator.
Join
What do you do to join RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.47.54.230:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.