RUST UNTIMATE.RATE
Offline 1.47.4.154:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 132/100
- 99/225
- 32/200
- 88/700
- 28/1000
Quick answers
from the figures on this pageWipe timing
When does RUST UNTIMATE.RATE wipe?
To tell the rhythm of RUST UNTIMATE.RATE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days 17 hours ago the current world was made.
Lists and filters
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RUST UNTIMATE.RATE hold among Rust servers?
Player hours over seven days put RUST UNTIMATE.RATE at #13,177, in the top 61% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
Reading for RUST UNTIMATE.RATE: offline at this moment; last seen 34 days 7 hours ago.
Operator and location
Which location does RUST UNTIMATE.RATE run from?
Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 1.47.4.154:28015.
What Rust version is RUST UNTIMATE.RATE on?
Reading: RUST UNTIMATE.RATE, Rust network protocol 2633 and build 162929, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is RUST UNTIMATE.RATE, and is it online now?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 34 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.47.4.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.