RUST UNTIMATE.RATE
Offline 1.47.29.244:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 175/500
- 123/100
- 186/225
- 132/700
- 16/200
- 55/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RUST UNTIMATE.RATE follow?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 21 hours ago.
Tag meanings
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RUST UNTIMATE.RATE sit in the rankings?
Ranking for RUST UNTIMATE.RATE: #13,839 on seven-day player hours, top 61% of all ranked servers.
What player count does RUST UNTIMATE.RATE carry?
Status for RUST UNTIMATE.RATE: offline. Last seen 23 days 20 hours ago.
Server
Where does RUST UNTIMATE.RATE sit?
Reading: location. RUST UNTIMATE.RATE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 1.47.29.244:28015.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2634 and build 166586 on Windows is the build RUST UNTIMATE.RATE runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RUST UNTIMATE.RATE, and is it online?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 23 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RUST UNTIMATE.RATE?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RUST UNTIMATE.RATE?
Check: map. Procedural, generated by the game, on RUST UNTIMATE.RATE.
How to join
How can you get onto RUST UNTIMATE.RATE?
To join: start Rust, press F1 and type client.connect 1.47.29.244:28015. Or press Launch Rust here and Steam opens the game and connects you.