RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h89 Scan5 min
‹ All servers1.47.18.70:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST UNTIMATE.RATE

Offline 1.47.18.70:28015 checked 30d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 1 /6

Players now

17% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,542top 61%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RUST UNTIMATE.RATE wipe?

Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 31 days 5 hours ago.

Tags

Which tags does RUST UNTIMATE.RATE carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RUST UNTIMATE.RATE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?

On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RUST UNTIMATE.RATE hold among Rust servers?

Ranking for RUST UNTIMATE.RATE: #14,542 on seven-day player hours, top 61% of all ranked servers.

How full does RUST UNTIMATE.RATE get?

RUST UNTIMATE.RATE is not responding; status offline, last seen 30 days 18 hours ago.

Server

Where does RUST UNTIMATE.RATE sit?

Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 1.47.18.70:28015.

What Rust version is RUST UNTIMATE.RATE on?

Rust network protocol 2633 and build 162929 on Windows is the build RUST UNTIMATE.RATE runs. To get in, your game needs the same protocol; Steam applies the update.

Is RUST UNTIMATE.RATE up, and how often does it stay up?

Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 30 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.

Rules and settings

What settings and rules apply on RUST UNTIMATE.RATE?

Reading the name gives no gather rate for RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Connection

How can you get onto RUST UNTIMATE.RATE?

Check: join. Open Rust, press F1, then enter client.connect 1.47.18.70:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players The server holds 6 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs162929
Build The server runs game build 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.