RUST UNTIMATE.RATE
Offline 1.47.1.66:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/500
- 135/100
- 87/225
- 32/200
- 84/700
- 22/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RUST UNTIMATE.RATE follow?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 9 hours ago.
Tags
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #13,693, in the top 62% of all ranked servers.
How full does RUST UNTIMATE.RATE get?
Reading for RUST UNTIMATE.RATE: offline at this moment; last seen 20 days 6 hours ago.
Server
What location is RUST UNTIMATE.RATE hosted in?
No region comes from RUST UNTIMATE.RATE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 1.47.1.66:28015.
What Rust version is RUST UNTIMATE.RATE on?
Reading: RUST UNTIMATE.RATE, Rust network protocol 2634 and build 166586, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RUST UNTIMATE.RATE, and is it online?
RUST UNTIMATE.RATE reports offline. The last reading came 20 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Check: gather rate. The name RUST UNTIMATE.RATE does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST UNTIMATE.RATE?
The game generates a procedural map for RUST UNTIMATE.RATE.
How to join
How do you connect to RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.47.1.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.