RUST UNTIMATE.RATE
Offline 1.46.95.116:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/500
- 134/100
- 117/225
- 47/700
- 6/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
How often does RUST UNTIMATE.RATE wipe, and when?
The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 3 hours ago.
Lists and filters
How should you read the tags on RUST UNTIMATE.RATE?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RUST UNTIMATE.RATE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST UNTIMATE.RATE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RUST UNTIMATE.RATE hold among Rust servers?
Player hours over seven days put RUST UNTIMATE.RATE at #14,543, in the top 61% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
Status for RUST UNTIMATE.RATE: offline. Last seen 29 days 17 hours ago.
Server
Where does RUST UNTIMATE.RATE sit?
Reading: location. RUST UNTIMATE.RATE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.46.95.116:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RUST UNTIMATE.RATE, and is it online?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 29 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
No gather rate appears in the name: RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 1.46.95.116:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.