RUST METRICSFlight deck · live data
Data live Servers11,803 Players69,659 Populated3,689 Fresh wipes 3 h125 Scan5 min
‹ All servers1.46.93.227:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST UNTIMATE.RATE

Offline 1.46.93.227:28015 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 1 /6

Players now

17% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,244top 65%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RUST UNTIMATE.RATE wipe?

Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 17 hours ago.

Tags

How should you read the tags on RUST UNTIMATE.RATE?

These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?

Rust Metrics lists featuring RUST UNTIMATE.RATE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does RUST UNTIMATE.RATE sit in the rankings?

Ranking for RUST UNTIMATE.RATE: #14,244 on seven-day player hours, top 65% of all ranked servers.

What is the population on RUST UNTIMATE.RATE?

Status for RUST UNTIMATE.RATE: offline. Last seen 33 days 14 hours ago.

Operator and location

Which location does RUST UNTIMATE.RATE run from?

Reading: location. RUST UNTIMATE.RATE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.46.93.227:28015.

What Rust version is RUST UNTIMATE.RATE on?

Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.

Is RUST UNTIMATE.RATE up, and how often does it stay up?

Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 33 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.

Settings and map

How is RUST UNTIMATE.RATE configured, and what rules are in force?

Reading the name gives no gather rate for RUST UNTIMATE.RATE. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join RUST UNTIMATE.RATE?

Press F1 in Rust and enter client.connect 1.46.93.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp6
Max players 6 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build Game build reading: 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.