RUST UNTIMATE.RATE
Offline 1.46.58.155:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 132/100
- 141/225
- 33/200
- 145/700
- 46/1000
Quick answers
from the figures on this pageWipe timing
When does RUST UNTIMATE.RATE wipe?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 31 days 17 hours ago the current world was made.
Lists and filters
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RUST UNTIMATE.RATE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST UNTIMATE.RATE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RUST UNTIMATE.RATE hold among Rust servers?
Ranking for RUST UNTIMATE.RATE: #15,168 on seven-day player hours, top 65% of all ranked servers.
What player count does RUST UNTIMATE.RATE carry?
Status for RUST UNTIMATE.RATE: offline. Last seen 31 days 17 hours ago.
Operator and location
What location is RUST UNTIMATE.RATE hosted in?
Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 1.46.58.155:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RUST UNTIMATE.RATE, and is it online now?
RUST UNTIMATE.RATE reports offline. The last reading came 31 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 1.46.58.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.