RUST UNTIMATE.RATE
Offline 1.46.56.7:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 129/100
- 165/225
- 30/200
- 150/700
- 56/1000
Quick answers
from the figures on this pageWipe timing
When does RUST UNTIMATE.RATE wipe?
The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 16 hours ago.
Tags
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #14,354, in the top 60% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding; status offline, last seen 26 days 19 hours ago.
Operator and location
Which location does RUST UNTIMATE.RATE run from?
No region comes from RUST UNTIMATE.RATE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 1.46.56.7:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RUST UNTIMATE.RATE, and is it online now?
RUST UNTIMATE.RATE reports offline. The last reading came 26 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
No gather rate appears in the name: RUST UNTIMATE.RATE. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.46.56.7:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.