RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h107 Scan5 min
‹ All servers1.46.216.237:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST UNTIMATE.RATE

Offline 1.46.216.237:28015 checked 29d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 0 /6

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,880top 71%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RUST UNTIMATE.RATE follow?

To tell the rhythm of RUST UNTIMATE.RATE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 14 hours ago the current world was made.

Lists and filters

Which tags does RUST UNTIMATE.RATE carry, and what do they mean?

Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?

On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does RUST UNTIMATE.RATE sit in the rankings?

Ranking for RUST UNTIMATE.RATE: #16,880 on seven-day player hours, top 71% of all ranked servers.

What is the population on RUST UNTIMATE.RATE?

RUST UNTIMATE.RATE is not responding; status offline, last seen 29 days 5 hours ago.

Operator and location

What location is RUST UNTIMATE.RATE hosted in?

No region comes from RUST UNTIMATE.RATE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.46.216.237:28015.

What Rust version is RUST UNTIMATE.RATE on?

Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. Check: protocol. To join, your game must match; Steam handles the update.

Is RUST UNTIMATE.RATE up, and how often does it stay up?

Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 29 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does RUST UNTIMATE.RATE enforce, and what are its settings?

Reading the name gives no gather rate for RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Connection

What do you do to join RUST UNTIMATE.RATE?

To join: start Rust, press F1 and type client.connect 1.46.216.237:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players 6 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs162929
Build Build 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.