RUST UNTIMATE.RATE
Offline 1.46.216.237:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RUST UNTIMATE.RATE follow?
To tell the rhythm of RUST UNTIMATE.RATE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 14 hours ago the current world was made.
Lists and filters
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RUST UNTIMATE.RATE sit in the rankings?
Ranking for RUST UNTIMATE.RATE: #16,880 on seven-day player hours, top 71% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding; status offline, last seen 29 days 5 hours ago.
Operator and location
What location is RUST UNTIMATE.RATE hosted in?
No region comes from RUST UNTIMATE.RATE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.46.216.237:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. Check: protocol. To join, your game must match; Steam handles the update.
Is RUST UNTIMATE.RATE up, and how often does it stay up?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 29 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join RUST UNTIMATE.RATE?
To join: start Rust, press F1 and type client.connect 1.46.216.237:28015. Or press Launch Rust here and Steam opens the game and connects you.