RUST UNTIMATE.RATE
Offline 1.46.142.226:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 09:33 UTC44d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 132/100
- 30/225
- 24/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What happens on RUST UNTIMATE.RATE when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does RUST UNTIMATE.RATE follow?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 16 hours ago the current world was made.
Tags
How should you read the tags on RUST UNTIMATE.RATE?
These are the tags RUST UNTIMATE.RATE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #15,050, in the top – of all ranked servers.
How full does RUST UNTIMATE.RATE get?
Reading for RUST UNTIMATE.RATE: offline at this moment; last seen 44 days 15 hours ago.
Server
Which location does RUST UNTIMATE.RATE run from?
Reading: location. RUST UNTIMATE.RATE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 1.46.142.226:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RUST UNTIMATE.RATE, and is it online?
Check: connection. RUST UNTIMATE.RATE is offline at this moment. Last contact was 44 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
Reading the name gives no gather rate for RUST UNTIMATE.RATE. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RUST UNTIMATE.RATE on?
Check: map. Procedural, generated by the game, on RUST UNTIMATE.RATE.
Join
How do you connect to RUST UNTIMATE.RATE?
Check: join. Open Rust, press F1, then enter client.connect 1.46.142.226:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.