RUST UNTIMATE.RATE
Offline 1.46.141.171:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 129/100
- 181/225
- 136/700
- 18/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
When does RUST UNTIMATE.RATE wipe?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 23 hours ago.
Tags
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST UNTIMATE.RATE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RUST UNTIMATE.RATE hold among Rust servers?
Ranking for RUST UNTIMATE.RATE: #14,536 on seven-day player hours, top 66% of all ranked servers.
How full does RUST UNTIMATE.RATE get?
Status for RUST UNTIMATE.RATE: offline. Last seen 20 days 6 hours ago.
Server
Where does RUST UNTIMATE.RATE sit?
No region tag on RUST UNTIMATE.RATE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.46.141.171:28015.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2634 and build 166586 on Windows is the build RUST UNTIMATE.RATE runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RUST UNTIMATE.RATE, and is it online now?
RUST UNTIMATE.RATE reports offline. The last reading came 20 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Settings and map
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
No gather rate appears in the name: RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RUST UNTIMATE.RATE on?
Procedural map on RUST UNTIMATE.RATE, made by the game's generator.
Join
What do you do to join RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 1.46.141.171:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.