RUST METRICSFlight deck · live data
Data live Servers11,640 Players39,046 Populated2,948 Fresh wipes 3 h73 Scan5 min
‹ All servers1.46.13.17:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST UNTIMATE.RATE

Offline 1.46.13.17:28015 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 1 /6

Players now

17% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,624top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RUST UNTIMATE.RATE wipe, and when?

The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 13 hours ago the current world was made.

Tag meanings

Which tags does RUST UNTIMATE.RATE carry, and what do they mean?

Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?

On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RUST UNTIMATE.RATE hold among Rust servers?

Ranking for RUST UNTIMATE.RATE: #13,624 on seven-day player hours, top 62% of all ranked servers.

What is the population on RUST UNTIMATE.RATE?

RUST UNTIMATE.RATE is not responding; status offline, last seen 17 days 11 hours ago.

Server details

What location is RUST UNTIMATE.RATE hosted in?

Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 1.46.13.17:28015.

What Rust version is RUST UNTIMATE.RATE on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RUST UNTIMATE.RATE, and is it online?

RUST UNTIMATE.RATE reports offline. The last reading came 17 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Map and rules

How is RUST UNTIMATE.RATE configured, and what rules are in force?

No gather rate appears in the name: RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RUST UNTIMATE.RATE on?

The game generates a procedural map for RUST UNTIMATE.RATE.

Join

How can you get onto RUST UNTIMATE.RATE?

Press F1 in Rust and enter client.connect 1.46.13.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players The server holds 6 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build Build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.