RUST UNTIMATE.RATE
Offline 1.46.13.17:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 134/100
- 49/225
- 20/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
How often does RUST UNTIMATE.RATE wipe, and when?
The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 13 hours ago the current world was made.
Tag meanings
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Tags published by RUST UNTIMATE.RATE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
On Rust Metrics, RUST UNTIMATE.RATE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RUST UNTIMATE.RATE hold among Rust servers?
Ranking for RUST UNTIMATE.RATE: #13,624 on seven-day player hours, top 62% of all ranked servers.
What is the population on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding; status offline, last seen 17 days 11 hours ago.
Server details
What location is RUST UNTIMATE.RATE hosted in?
Reading: location. RUST UNTIMATE.RATE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 1.46.13.17:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by RUST UNTIMATE.RATE. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RUST UNTIMATE.RATE, and is it online?
RUST UNTIMATE.RATE reports offline. The last reading came 17 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
How is RUST UNTIMATE.RATE configured, and what rules are in force?
No gather rate appears in the name: RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RUST UNTIMATE.RATE on?
The game generates a procedural map for RUST UNTIMATE.RATE.
Join
How can you get onto RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 1.46.13.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.