RUST METRICSFlight deck · live data
Data live Servers11,707 Players67,519 Populated3,582 Fresh wipes 3 h108 Scan5 min
‹ All servers1.46.1.136:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST UNTIMATE.RATE

Offline 1.46.1.136:28015 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 1 /6

Players now

17% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,623top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RUST UNTIMATE.RATE wipe, and when?

The rhythm of RUST UNTIMATE.RATE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 22 hours ago the current world was made.

Tags

How should you read the tags on RUST UNTIMATE.RATE?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): Slots: 6; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RUST UNTIMATE.RATE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RUST UNTIMATE.RATE?

These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does RUST UNTIMATE.RATE sit in the rankings?

Ranking for RUST UNTIMATE.RATE: #13,623 on seven-day player hours, top 62% of all ranked servers.

What is the population on RUST UNTIMATE.RATE?

Reading for RUST UNTIMATE.RATE: offline at this moment; last seen 17 days 21 hours ago.

Operator and location

Where does RUST UNTIMATE.RATE sit?

No region tag on RUST UNTIMATE.RATE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 1.46.1.136:28015.

What Rust version is RUST UNTIMATE.RATE on?

Rust network protocol 2634 and build 166586 on Windows is the build RUST UNTIMATE.RATE runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RUST UNTIMATE.RATE, and is it online?

RUST UNTIMATE.RATE reports offline. The last reading came 17 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Map and rules

What settings and rules apply on RUST UNTIMATE.RATE?

Reading the name gives no gather rate for RUST UNTIMATE.RATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RUST UNTIMATE.RATE?

Check: map. Procedural, generated by the game, on RUST UNTIMATE.RATE.

How to join

How can you get onto RUST UNTIMATE.RATE?

Press F1 in Rust and enter client.connect 1.46.1.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players Slots: 6.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build The server runs game build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.