RUST METRICSFlight deck · live data
Data live Servers11,869 Players103,347 Populated3,962 Fresh wipes 3 h552 Scan5 min
‹ All servers99.249.143.10:28015
Online Full Queue Fresh wipe Wipe due No query

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree

Online 99.249.143.10:28015 checked 11m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 100 200 300 400 PAX 1 /400

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 40 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,056 ×1000

Entities

48 h range 111,432–123,056 · memory 4,191 MB
1239 ET SINCE RESTART 23:01

Uptime

23 h 1 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,205top 14%
Last wipe4d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory4,191MB48 h peak 5 players
REC 1

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Sat 7 Nov, 23:19 UTC9d 3h
  3. WPT 3Sat 21 Nov, 23:19 UTC23d 3h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 23hFW
  5. WPT 5Sat 5 Dec, 23:19 UTC37d 3h

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:19 UTC4d ago 5 – running 1
Thu 15 Oct, 20:11 UTC13d ago 4 held half 9.1 days 0
Thu 1 Oct, 19:29 UTC FW28d ago 4 held half 14 days 0
Fri 18 Sep, 00:38 UTC41d ago 4 held half 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 21 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree follow?

Its tag guides the prediction: too few of Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 4 days 20 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

These are the tags Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Rust Metrics lists featuring Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

Where does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree sit in the rankings?

Player hours over seven days put Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree at #3,205, in the top 14% of all ranked servers.

What player count does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree carry?

Current headcount on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree: 1 players, 400 slots available. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 01:00 UTC, averaging 3 players at that hour.

Operator and location

Which location does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree run from?

No region tag on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 99.249.143.10:28015.

What Rust version is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree on?

Reading: Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Over the last 48 hours the average was 81 server fps; the floor was 40. Reading: 123,056 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,272 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, and is it online now?

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree reports online. Status: normal. By its reported uptime, the last restart was roughly 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree configured, and what rules are in force?

No gather rate appears in the name: Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. 8 players per group, the default value. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Check: map. Procedural, size 4,250, seed 936126738, generated by the game on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Press F1 in Rust and enter client.connect 99.249.143.10:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/kUeYFZ5HTa is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp400
Max players 400 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.