Testserver 123
Offline 98.167.32.80:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/700
- 22/1000
- 252/700
- 106/1000
- 13/1000
- 361/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Testserver 123 follow?
From the force wipe, the next wipe of Testserver 123 is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 31 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on Testserver 123?
Tags published by Testserver 123, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testserver 123?
Rust Metrics lists featuring Testserver 123: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Testserver 123 hold among Rust servers?
Player hours over seven days put Testserver 123 at #13,798, in the top 61% of all ranked servers.
What player count does Testserver 123 carry?
Testserver 123 is not responding; status offline, last seen 24 days 18 hours ago.
Server details
Which location does Testserver 123 run from?
No region tag on Testserver 123. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 98.167.32.80:28015.
What Rust version is Testserver 123 on?
Rust network protocol 2634 and build 166652 on Windows is the build Testserver 123 runs. To get in, your game needs the same protocol; Steam applies the update.
Is Testserver 123 up, and how often does it stay up?
Reading: offline. Testserver 123 last answered 24 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
How is Testserver 123 configured, and what rules are in force?
No gather rate appears in the name: Testserver 123. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is Testserver 123 on?
Procedural map on Testserver 123, made by the game's generator.
How to join
How can you get onto Testserver 123?
To join: start Rust, press F1 and type client.connect 98.167.32.80:28015. Or press Launch Rust here and Steam opens the game and connects you.