RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers96.91.171.177:28015
Online Full Queue Fresh wipe Wipe due No query

Bugaloo Deadlands PvE-PvP

Online 96.91.171.177:28015 checked 3h ago

biweekly wipes carbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 15 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,995 ×1000

Entities

48 h range 102,969–108,439 · memory 3,859 MB
1239 ET SINCE RESTART 10:25

Uptime

10 h 25 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,879top 63%
Last wipe13d agobiweekly schedule
Next wipe17hThu 29 Oct, 13:52 UTC
Memory3,859MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 13:52 UTC, in 17h. Its biweekly schedule tag · low confidence

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. WPT 1Thu 29 Oct, 13:52 UTC17h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 22hFW
  3. WPT 3Thu 12 Nov, 13:52 UTC14d 17h
  4. WPT 4Thu 26 Nov, 13:52 UTC28d 17h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 22hFW
  6. WPT 6Thu 10 Dec, 13:52 UTC42d 17h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:52 UTC13d ago 1 – running 0
Thu 1 Oct, 18:37 UTC FW27d ago 2 halved by day 6 13.8 days 0
Tue 22 Sep, 16:31 UTC36d ago 1 halved by day 8 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Bugaloo Deadlands PvE-PvP?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 3 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it fell below half when it didn't.

What wipe timing does Bugaloo Deadlands PvE-PvP follow?

The prediction follows its tag, because too few of Bugaloo Deadlands PvE-PvP's wipes are on record to confirm its schedule. Thursday 29 October at 13:52 UTC is when its next wipe is due. The world in play was created 13 days 6 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does Bugaloo Deadlands PvE-PvP carry, and what do they mean?

Tags published by Bugaloo Deadlands PvE-PvP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Bugaloo Deadlands PvE-PvP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Bugaloo Deadlands PvE-PvP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does Bugaloo Deadlands PvE-PvP sit in the rankings?

Player hours over seven days put Bugaloo Deadlands PvE-PvP at #13,879, in the top 63% of all ranked servers.

What is the population on Bugaloo Deadlands PvE-PvP?

Current headcount on Bugaloo Deadlands PvE-PvP: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.

Operator and location

Where does Bugaloo Deadlands PvE-PvP sit?

No region comes from Bugaloo Deadlands PvE-PvP. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 96.91.171.177:28015.

What Rust version is Bugaloo Deadlands PvE-PvP on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Bugaloo Deadlands PvE-PvP. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Bugaloo Deadlands PvE-PvP within range?

Check: fps. Average 29 server fps over the last 48 hours, low of 15. Within range. Peak entity count: 108,439. Buildings, deployables and all else included. Check: memory. Peak use was 3,977 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Bugaloo Deadlands PvE-PvP, and is it online now?

Check: connection. Bugaloo Deadlands PvE-PvP is online at this moment. Reading: uptime. About 10 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Bugaloo Deadlands PvE-PvP configured, and what rules are in force?

Check: gather rate. The name Bugaloo Deadlands PvE-PvP does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Bugaloo Deadlands PvE-PvP on?

Check: map. Procedural, size 4,250, seed 350804271, generated by the game on Bugaloo Deadlands PvE-PvP. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Bugaloo Deadlands PvE-PvP?

Check: join. Open Rust, press F1, then enter client.connect 96.91.171.177:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.