Rust Solo - Seven Nights
Offline 95.90.189.103:28025 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
12% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 21:54 UTC18d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 224/2000
- 283/2000
- 103/200
- 18/200
- 62/300
- 41/100
Quick answers
from the figures on this pageWipe timing
What happens on Rust Solo - Seven Nights when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Rust Solo - Seven Nights wipe?
The rhythm of Rust Solo - Seven Nights's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 5 hours ago the current world was made.
Tag meanings
How should you read the tags on Rust Solo - Seven Nights?
Tags published by Rust Solo - Seven Nights, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Solo - Seven Nights?
These Rust Metrics lists carry Rust Solo - Seven Nights: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust Solo - Seven Nights sit in the rankings?
Player hours over seven days put Rust Solo - Seven Nights at #13,412, in the top 62% of all ranked servers.
What is the population on Rust Solo - Seven Nights?
Reading for Rust Solo - Seven Nights: offline at this moment; last seen 11 days 3 hours ago.
Server
Where does Rust Solo - Seven Nights sit?
No region comes from Rust Solo - Seven Nights. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.90.189.103:28025.
What Rust version is Rust Solo - Seven Nights on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Rust Solo - Seven Nights. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust Solo - Seven Nights, and is it online now?
Check: connection. Rust Solo - Seven Nights is offline at this moment. Last contact was 11 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Map and rules
How is Rust Solo - Seven Nights configured, and what rules are in force?
Check: gather rate. The name Rust Solo - Seven Nights does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is Rust Solo - Seven Nights on?
Check: map. Procedural, generated by the game, on Rust Solo - Seven Nights.
How to join
How do you connect to Rust Solo - Seven Nights?
To join: start Rust, press F1 and type client.connect 95.90.189.103:28025. Or press Launch Rust here and Steam opens the game and connects you.