RUST METRICSFlight deck · live data
Data live Servers11,772 Players62,070 Populated3,548 Fresh wipes 3 h127 Scan5 min
‹ All servers95.50.97.86:28915
Offline Full Queue Fresh wipe Wipe due No query

Majestat Development Server #2

Offline EU 95.50.97.86:28915 checked 7d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69% · #2570 in EU
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Majestat Development Server #2 follow?

To tell the rhythm of Majestat Development Server #2, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 13 hours ago.

Tags

Which tags does Majestat Development Server #2 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from Majestat Development Server #2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Majestat Development Server #2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Majestat Development Server #2: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Majestat Development Server #2 sit in the rankings?

Ranked by seven-day player hours, Majestat Development Server #2 sits at #15,339 and #2,570 in Europe, inside the top 69%.

What player count does Majestat Development Server #2 carry?

Majestat Development Server #2 is not responding; status offline, last seen 7 days ago. Seven-day reading: 0 players on average.

Server

Which location does Majestat Development Server #2 run from?

Reading: location. The EU tag puts Majestat Development Server #2 in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.50.97.86:28915.

What Rust version is Majestat Development Server #2 on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by Majestat Development Server #2. Matching protocol is required to join. Let Steam update your game.

How reliable is Majestat Development Server #2, and is it online now?

Reading: offline. Majestat Development Server #2 last answered 7 days ago. Uptime for the last 7 full days: 23 of 168 hours, or 14%. The first sighting on Rust Metrics was 12 October 2026.

Map and rules

What rules does Majestat Development Server #2 enforce, and what are its settings?

No gather rate appears in the name: Majestat Development Server #2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is Majestat Development Server #2 on?

The game generates a procedural map for Majestat Development Server #2.

How to join

How can you get onto Majestat Development Server #2?

To join: start Rust, press F1 and type client.connect 95.50.97.86:28915. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.