PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+
Online 95.31.130.21:28021 checked 10m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 33 · below 20 is lag, below 10 is badEntities
48 h range 178,883–199,697 · memory 5,123 MBUptime
5 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:01 UTC, in 1d 5h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:01 UTC1d 5h
- WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 3Fri 13 Nov, 15:01 UTC15d 5h
- WPT 4Fri 27 Nov, 15:01 UTC29d 5h
- WPT 5Thu 3 Dec, 19:00 UTC35d 9hFW
- WPT 6Fri 11 Dec, 15:01 UTC43d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:01 UTC12d ago | 15 | – | running | 3 |
| Sat 3 Oct, 11:47 UTC25d ago | 17 | held half | 13.1 days | 5 |
| Thu 1 Oct, 17:49 UTC FW27d ago | 16 | – | 1.7 days | 9 |
| Sat 19 Sep, 09:32 UTC39d ago | 13 | held half | 12.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/150
- 18/150
- 56/100
- 17/100
- 6/77
- 3/200
Quick answers
from the figures on this pageReset cycle
What happens on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ when wipe day comes?
An average of 16 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 26 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ wipe?
The prediction follows its tag, because too few of PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+'s wipes are on record to confirm its schedule. Friday 30 October at 15:01 UTC is when its next wipe is due. 12 days 18 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Tags published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; jp1 (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Rust Metrics lists featuring PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+: Best 5x Rust servers: live readings, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Player count
What position does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ hold among Rust servers?
Player hours over seven days put PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ at #1,109, in the top 5% of all ranked servers.
How full does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ get?
3 of 200 slots are filled on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ right now. Check: players over seven days. Average 8, peak 21. Check: 48-hour peak. 13:00 UTC, 17 players on average.
Server details
What location is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ hosted in?
No region tag on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.31.130.21:28021.
What Rust version is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ on?
Rust network protocol 2635 and build 168909 on Windows is the build PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ within range?
Reading: 74 server fps on average across the last 48 hours. It never dropped below 33. Peak entity count: 199,697. Buildings, deployables and all else included. Memory peak: 6,793 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, and is it online?
Reading: online. PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ answers right now. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ configured, and what rules are in force?
The name carries the rate: 5x gather on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ on?
Size 4,500 and seed 1903688584: the game generates the procedural map on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How can you get onto PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Check: join. Open Rust, press F1, then enter client.connect 95.31.130.21:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://mars.gamestores.app.