server
Online 95.217.43.96:35000 checked 11m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 101 · below 20 is lag, below 10 is badEntities
48 h range 178,610–181,667 · memory 5,008 MBUptime
1 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:04 UTC6d ago | 4 | – | running | 2 |
| Fri 9 Oct, 12:37 UTC18d ago | 3 | halved by day 1 | 11.9 days | 0 |
| Fri 2 Oct, 02:43 UTC25d ago | 3 | held half | 7.4 days | 0 |
| Fri 25 Sep, 23:03 UTC31d ago | 2 | held half | 6.2 days | 0 |
| Wed 23 Sep, 19:39 UTC34d ago | 2 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 124/700
- 38/1000
- 15/1000
- 9/1000
- 178/1000
- 290/700
Quick answers
from the figures on this pageReset cycle
What happens on server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 27 hours in. Until the next wipe, the crowd stayed above half that peak in 75% of its recent wipes. By day 1 it fell below half when it didn't.
How often does server wipe, and when?
The only wipe for server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 11 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does server appear in Rust Metrics lists and filters?
On Rust Metrics, server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
What position does server hold among Rust servers?
Player hours over seven days put server at #4,005, in the top 18% of all ranked servers.
What is the population on server?
Current headcount on server: 1 players, 10 slots available. Seven-day check: 1 players on average. Peak reading: 4. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Operator and location
Where does server sit?
No region tag on server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.217.43.96:35000.
What Rust version is server on?
Reading: server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on server within range?
Reading: 114 server fps on average across the last 48 hours. It never dropped below 101. Peak entity count: 181,667. Buildings, deployables and all else included. Reading: 5,587 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is server, and is it online now?
Check: connection. server is online at this moment. By its reported uptime, the last restart was roughly 35 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
What settings and rules apply on server?
No gather rate appears in the name: server. The cap on groups is 10 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is server on?
Size 5,000 and seed 1468097470: the game generates the procedural map on server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join server?
Press F1 in Rust and enter client.connect 95.217.43.96:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://xlgames.pro.