RUST METRICSFlight deck · live data
Data live Servers11,814 Players74,934 Populated3,774 Fresh wipes 3 h145 Scan5 min
‹ All servers95.217.43.96:35000
Online Full Queue Fresh wipe Wipe due No query

server

Online 95.217.43.96:35000 checked 11m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 101 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 181,258 ×1000

Entities

48 h range 178,610–181,667 · memory 5,008 MB
1239 ET SINCE RESTART 1D 11H

Uptime

1 days 11 hours since its last restart, at the last reading
7-day average1peak 4
Rank#4,005top 18%
Last wipe6d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Memory5,008MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 21hFW

The first 48 hours of its last wipes

Wed 21 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 10:04 UTC6d ago 4 – running 2
Fri 9 Oct, 12:37 UTC18d ago 3 halved by day 1 11.9 days 0
Fri 2 Oct, 02:43 UTC25d ago 3 held half 7.4 days 0
Fri 25 Sep, 23:03 UTC31d ago 2 held half 6.2 days 0
Wed 23 Sep, 19:39 UTC34d ago 2 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on server when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 27 hours in. Until the next wipe, the crowd stayed above half that peak in 75% of its recent wipes. By day 1 it fell below half when it didn't.

How often does server wipe, and when?

The only wipe for server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does server appear in Rust Metrics lists and filters?

On Rust Metrics, server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Occupancy

What position does server hold among Rust servers?

Player hours over seven days put server at #4,005, in the top 18% of all ranked servers.

What is the population on server?

Current headcount on server: 1 players, 10 slots available. Seven-day check: 1 players on average. Peak reading: 4. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.

Operator and location

Where does server sit?

No region tag on server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.217.43.96:35000.

What Rust version is server on?

Reading: server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on server within range?

Reading: 114 server fps on average across the last 48 hours. It never dropped below 101. Peak entity count: 181,667. Buildings, deployables and all else included. Reading: 5,587 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is server, and is it online now?

Check: connection. server is online at this moment. By its reported uptime, the last restart was roughly 35 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

What settings and rules apply on server?

No gather rate appears in the name: server. The cap on groups is 10 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.

What map is server on?

Size 5,000 and seed 1468097470: the game generates the procedural map on server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join server?

Press F1 in Rust and enter client.connect 95.217.43.96:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://xlgames.pro.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts10
Group limit You may team up with at most 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.