Artemis-CSQ Creative Build server
Online EU 95.217.207.99:60403 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 100 · below 20 is lag, below 10 is badEntities
48 h range 11,556–12,164 · memory 1,968 MBUptime
1 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 72% in EU, and #426 of the trio servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:06 UTC17d ago | 3 | – | running | 2 |
| Fri 2 Oct, 15:40 UTC26d ago | 0 | – | 8.9 days | 1 |
| Fri 2 Oct, 08:24 UTC26d ago | 1 | – | 0.3 days | 0 |
| Thu 24 Sep, 17:02 UTC34d ago | 9 | halved by day 4 | 7.6 days | 0 |
| Thu 17 Sep, 17:41 UTC41d ago | 5 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/100
- 3/50
- 2/40
- 0/35
- 46/999
- 14/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Artemis-CSQ Creative Build server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does Artemis-CSQ Creative Build server follow?
With the force wipe, once a month, Artemis-CSQ Creative Build server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 17 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Artemis-CSQ Creative Build server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts3 (Group limit): You may team up with at most 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe from Artemis-CSQ Creative Build server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Artemis-CSQ Creative Build server appear in Rust Metrics lists and filters?
On Rust Metrics, Artemis-CSQ Creative Build server sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly.
Population
Where does Artemis-CSQ Creative Build server sit in the rankings?
Top 37% of all ranked servers: Artemis-CSQ Creative Build server takes #8,215 on seven-day player hours and #2,107 in Europe. Check: group rank. #426 among trio servers.
How full does Artemis-CSQ Creative Build server get?
Current headcount on Artemis-CSQ Creative Build server: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 02:00 UTC, averaging 2 players at that hour.
Server
Where does Artemis-CSQ Creative Build server sit?
Reading: location. The EU tag puts Artemis-CSQ Creative Build server in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.217.207.99:60403.
What Rust version is Artemis-CSQ Creative Build server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Artemis-CSQ Creative Build server. To get in, your game needs the same protocol; Steam applies the update.
How does Artemis-CSQ Creative Build server perform?
Over the last 48 hours the average was 100 server fps; the floor was 100. Check: entities. The peak was 12,164, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,094 MB. Expect lag when fps falls and entities climb.
Is Artemis-CSQ Creative Build server up, and how often does it stay up?
Artemis-CSQ Creative Build server reports online. Status: normal. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Artemis-CSQ Creative Build server?
Reading the name gives no gather rate for Artemis-CSQ Creative Build server. Check: group limit. 3 players, under the name trio. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Artemis-CSQ Creative Build server on?
Size 4,500 and seed 1337: the game generates the procedural map on Artemis-CSQ Creative Build server from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
How do you connect to Artemis-CSQ Creative Build server?
To join: start Rust, press F1 and type client.connect 95.217.207.99:60403. Or press Launch Rust here and Steam opens the game and connects you.
