RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers95.217.192.152:20530
Online Full Queue Fresh wipe Wipe due No query

Test server Neon Rust

Online EU 95.217.192.152:20530 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,252 ×1000

Entities

48 h range 29,001–31,439 · memory 2,476 MB
1239 ET SINCE RESTART 5D 05H

Uptime

5 days 5 hours since its last restart, at the last reading
7-day average0peak 3
Rank#6,648top 30% · #1949 in EU
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory2,476MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC13d ago 5 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC28d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC28d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC37d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC43d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC43d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Test server Neon Rust when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 9 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

How often does Test server Neon Rust wipe, and when?

No next wipe can be predicted for Test server Neon Rust, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.

Lists and filters

Which tags does Test server Neon Rust carry, and what do they mean?

These are the tags Test server Neon Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test server Neon Rust?

These Rust Metrics lists carry Test server Neon Rust: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Test server Neon Rust hold among Rust servers?

Top 30% of all ranked servers: Test server Neon Rust takes #6,648 on seven-day player hours and #1,949 in Europe.

What is the population on Test server Neon Rust?

Current headcount on Test server Neon Rust: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 20:00 UTC, 2 players on average.

Server

Where does Test server Neon Rust sit?

Its EU tag places Test server Neon Rust in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.217.192.152:20530.

What Rust version is Test server Neon Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Test server Neon Rust runs. To get in, your game needs the same protocol; Steam applies the update.

How does Test server Neon Rust perform?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 31,439. Buildings, deployables and all else included. Check: memory. Peak use was 2,476 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Test server Neon Rust up, and how often does it stay up?

Test server Neon Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Test server Neon Rust enforce, and what are its settings?

Check: gather rate. The name Test server Neon Rust does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Test server Neon Rust on?

From seed 9302025, the game generates the procedural map on Test server Neon Rust. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Test server Neon Rust?

Check: join. Open Rust, press F1, then enter client.connect 95.217.192.152:20530. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://hosting.alkad.org/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.