Pyro's Build Server
Offline 95.165.72.232:28015 checked 8h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/999
- 170/999
- 58/150
- 23/100
- 8/100
- 19/100
Quick answers
from the figures on this pageReset cycle
What happens on Pyro's Build Server when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Pyro's Build Server follow?
No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 15 hours ago.
Tag meanings
Which tags does Pyro's Build Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Pyro's Build Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Pyro's Build Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pyro's Build Server: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Pyro's Build Server hold among Rust servers?
Ranking for Pyro's Build Server: #6,674 on seven-day player hours, top 30% of all ranked servers.
What is the population on Pyro's Build Server?
Reading for Pyro's Build Server: offline at this moment; last seen 8 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.
Server
Where does Pyro's Build Server sit?
Reading: location. Pyro's Build Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.165.72.232:28015.
What Rust version is Pyro's Build Server on?
Reading: Pyro's Build Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Pyro's Build Server, and is it online?
Reading: offline. Pyro's Build Server last answered 8 hours ago. Uptime for the last 7 full days: 31 of 168 hours, or 18%. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
What rules does Pyro's Build Server enforce, and what are its settings?
Check: gather rate. The name Pyro's Build Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Pyro's Build Server on?
Procedural map on Pyro's Build Server, made by the game's generator.
Connection
What do you do to join Pyro's Build Server?
Press F1 in Rust and enter client.connect 95.165.72.232:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.