My Build Test
Offline 95.165.171.109:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/999
- 169/999
- 77/150
- 9/100
- 1/100
- 22/100
Quick answers
from the figures on this pageReset cycle
How often does My Build Test wipe, and when?
To tell the rhythm of My Build Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 7 hours ago the current world was made.
Tags
How should you read the tags on My Build Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Build Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My Build Test?
Rust Metrics lists featuring My Build Test: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does My Build Test hold among Rust servers?
Ranking for My Build Test: #13,025 on seven-day player hours, top 59% of all ranked servers.
What is the population on My Build Test?
My Build Test is not responding; status offline, last seen 10 days 9 hours ago.
Server
Which location does My Build Test run from?
Reading: location. My Build Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.165.171.109:28015.
What Rust version is My Build Test on?
Rust network protocol 2634 and build 167781 on Windows is the build My Build Test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is My Build Test, and is it online now?
My Build Test reports offline. The last reading came 10 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on My Build Test?
Check: gather rate. The name My Build Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on My Build Test?
The game generates a procedural map for My Build Test.
Connection
What do you do to join My Build Test?
Press F1 in Rust and enter client.connect 95.165.171.109:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.