RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers95.144.177.14:28015
Offline Full Queue Fresh wipe Wipe due No query

Cookiee Server

Offline 95.144.177.14:28015 checked 26d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,877top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:17 UTC26d ago 1 – running 1
Fri 2 Oct, 14:21 UTC27d ago 1 – 0.7 days 1
Thu 1 Oct, 12:07 UTC28d ago 1 – 1.1 days 1
Wed 30 Sep, 15:18 UTC29d ago 1 – 0.9 days 1
Mon 28 Sep, 08:34 UTC31d ago 1 – 2.3 days 1
Sat 26 Sep, 08:01 UTC33d ago 1 – 2 days 1
Tue 22 Sep, 15:06 UTC37d ago 1 – 3.7 days 1
Tue 22 Sep, 08:10 UTC37d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Cookiee Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Cookiee Server wipe, and when?

There is no next wipe to predict: Cookiee Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 11 hours ago.

Tag meanings

Which tags does Cookiee Server carry, and what do they mean?

Tags published by Cookiee Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Cookiee Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Cookiee Server: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Cookiee Server hold among Rust servers?

Ranking for Cookiee Server: #13,877 on seven-day player hours, top 61% of all ranked servers.

What player count does Cookiee Server carry?

Reading for Cookiee Server: offline at this moment; last seen 26 days 9 hours ago.

Server details

Where does Cookiee Server sit?

No region tag on Cookiee Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.144.177.14:28015.

What Rust version is Cookiee Server on?

Rust network protocol 2634 and build 166652 on Windows is the build Cookiee Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Cookiee Server, and is it online?

Cookiee Server reports offline. The last reading came 26 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Cookiee Server?

No gather rate appears in the name: Cookiee Server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Cookiee Server?

Check: map. Procedural, generated by the game, on Cookiee Server.

How to join

How do you connect to Cookiee Server?

To join: start Rust, press F1 and type client.connect 95.144.177.14:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.