SNOW RUST | Development
Offline EU 95.105.16.72:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/100
- 51/225
- 28/700
- 4/200
- 9/1000
- 7/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does SNOW RUST | Development follow?
Its rhythm cannot be told from the wipes of SNOW RUST | Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 15 hours ago.
Lists and filters
How should you read the tags on SNOW RUST | Development?
These are the tags SNOW RUST | Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SNOW RUST | Development appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SNOW RUST | Development: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does SNOW RUST | Development sit in the rankings?
Player hours over the last seven days put SNOW RUST | Development at #15,425, #2,593 in Europe, in the top 69% of all ranked servers.
How full does SNOW RUST | Development get?
Reading for SNOW RUST | Development: offline at this moment; last seen 6 days ago. A seven-day average of 0 players is the reading.
Server details
Which location does SNOW RUST | Development run from?
Its EU tag places SNOW RUST | Development in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.105.16.72:28015.
What Rust version is SNOW RUST | Development on?
Reading: SNOW RUST | Development, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is SNOW RUST | Development, and is it online now?
Reading: offline. SNOW RUST | Development last answered 6 days ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on SNOW RUST | Development?
Check: gather rate. The name SNOW RUST | Development does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SNOW RUST | Development?
Procedural map on SNOW RUST | Development, made by the game's generator.
How to join
How do you connect to SNOW RUST | Development?
Check: join. Open Rust, press F1, then enter client.connect 95.105.16.72:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.