Eternal Rust | DEV
Offline 94.67.123.111:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/250
- 84/150
- 3/200
- 1/100
- 0/200
- 1/50
Quick answers
from the figures on this pageWipe schedule
When does Eternal Rust | DEV wipe?
Its rhythm cannot be told from the wipes of Eternal Rust | DEV on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 16 hours ago the current world was made.
Tag meanings
Which tags does Eternal Rust | DEV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): You may team up with at most 6; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Eternal Rust | DEV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Eternal Rust | DEV?
These Rust Metrics lists carry Eternal Rust | DEV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Eternal Rust | DEV sit in the rankings?
Ranking for Eternal Rust | DEV: #15,348 on seven-day player hours, top 69% of all ranked servers.
What is the population on Eternal Rust | DEV?
Eternal Rust | DEV is not responding; status offline, last seen 7 days 15 hours ago.
Operator and location
What location is Eternal Rust | DEV hosted in?
No region comes from Eternal Rust | DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.67.123.111:28015.
What Rust version is Eternal Rust | DEV on?
Rust network protocol 2634 and build 167781 on Windows is the build Eternal Rust | DEV runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Eternal Rust | DEV up, and how often does it stay up?
Reading: offline. Eternal Rust | DEV last answered 7 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What rules does Eternal Rust | DEV enforce, and what are its settings?
No gather rate appears in the name: Eternal Rust | DEV. The cap on groups is 6 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Eternal Rust | DEV on?
Check: map. Procedural, generated by the game, on Eternal Rust | DEV.
Join
How do you connect to Eternal Rust | DEV?
Check: join. Open Rust, press F1, then enter client.connect 94.67.123.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.