RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers93.233.19.103:28015
Offline Full Queue Fresh wipe Wipe due No query

Darkbase [EU] 2x Custom plugins

Offline 93.233.19.103:28015 checked 43d ago

2x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,126no region published
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Darkbase [EU] 2x Custom plugins wipe, and when?

The rhythm of Darkbase [EU] 2x Custom plugins's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 21 hours ago.

Lists and filters

How should you read the tags on Darkbase [EU] 2x Custom plugins?

Tags published by Darkbase [EU] 2x Custom plugins, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Darkbase [EU] 2x Custom plugins appear in Rust Metrics lists and filters?

On Rust Metrics, Darkbase [EU] 2x Custom plugins sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does Darkbase [EU] 2x Custom plugins hold among Rust servers?

Player hours over seven days put Darkbase [EU] 2x Custom plugins at #15,126, in the top – of all ranked servers.

How full does Darkbase [EU] 2x Custom plugins get?

Reading for Darkbase [EU] 2x Custom plugins: offline at this moment; last seen 43 days 21 hours ago.

Server

Where does Darkbase [EU] 2x Custom plugins sit?

Check: location. No region tag comes from Darkbase [EU] 2x Custom plugins, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 93.233.19.103:28015.

What Rust version is Darkbase [EU] 2x Custom plugins on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by Darkbase [EU] 2x Custom plugins. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Darkbase [EU] 2x Custom plugins, and is it online?

Check: connection. Darkbase [EU] 2x Custom plugins is offline at this moment. Last contact was 43 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Darkbase [EU] 2x Custom plugins?

Gather rate check: 2x. That comes from the name Darkbase [EU] 2x Custom plugins. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Darkbase [EU] 2x Custom plugins?

Procedural map on Darkbase [EU] 2x Custom plugins, made by the game's generator.

Join

What do you do to join Darkbase [EU] 2x Custom plugins?

Check: join. Open Rust, press F1, then enter client.connect 93.233.19.103:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.