HzB_TestServer
Offline EU 93.219.135.113:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/100
- 9/50
- 12/40
- 4/35
- 268/999
- 9/100
Quick answers
from the figures on this pageReset cycle
When does HzB_TestServer wipe?
The estimate for HzB_TestServer's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 20 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on HzB_TestServer?
These are the tags HzB_TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): A server built for roleplay; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show HzB_TestServer?
These Rust Metrics lists carry HzB_TestServer: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does HzB_TestServer hold among Rust servers?
Top 41% of all ranked servers: HzB_TestServer takes #9,224 on seven-day player hours and #2,197 in Europe.
What is the population on HzB_TestServer?
HzB_TestServer is not responding; status offline, last seen 2 days 16 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Where does HzB_TestServer sit?
Reading: location. The EU tag puts HzB_TestServer in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 93.219.135.113:28015.
What Rust version is HzB_TestServer on?
Rust network protocol 2635 and build 168909 on Windows is the build HzB_TestServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is HzB_TestServer, and is it online now?
HzB_TestServer reports offline. The last reading came 2 days 16 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.
Settings and map
What rules does HzB_TestServer enforce, and what are its settings?
No gather rate appears in the name: HzB_TestServer. 8 players per group, the default value. Mode check gives build & creative; building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on HzB_TestServer?
Procedural map on HzB_TestServer, made by the game's generator.
Join
How do you connect to HzB_TestServer?
To join: start Rust, press F1 and type client.connect 93.219.135.113:28015. Or press Launch Rust here and Steam opens the game and connects you.