Build System Dev
Offline 93.2.254.19:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC24d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:07 UTC25d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/999
- 47/999
- 101/150
- 69/100
- 17/100
- 24/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Build System Dev?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 17 hours in.
When does Build System Dev wipe?
To tell the rhythm of Build System Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 9 hours ago.
Tags
How should you read the tags on Build System Dev?
Tags published by Build System Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Build System Dev?
Rust Metrics lists featuring Build System Dev: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Build System Dev hold among Rust servers?
Player hours over seven days put Build System Dev at #13,783, in the top 61% of all ranked servers.
How full does Build System Dev get?
Build System Dev is not responding; status offline, last seen 23 days 11 hours ago.
Server details
Which location does Build System Dev run from?
No region tag on Build System Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 93.2.254.19:28015.
What Rust version is Build System Dev on?
Reading: Build System Dev, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Build System Dev, and is it online now?
Build System Dev reports offline. The last reading came 23 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What rules does Build System Dev enforce, and what are its settings?
No gather rate appears in the name: Build System Dev. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Build System Dev?
Check: map. Procedural, generated by the game, on Build System Dev.
How to join
What do you do to join Build System Dev?
To join: start Rust, press F1 and type client.connect 93.2.254.19:28015. Or press Launch Rust here and Steam opens the game and connects you.