BuildCreative Local
Offline 93.1.105.244:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/999
- 32/999
- 82/150
- 15/100
- 38/100
- 24/100
Quick answers
from the figures on this pageReset cycle
How often does BuildCreative Local wipe, and when?
The rhythm of BuildCreative Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 13 hours ago.
Lists and filters
How should you read the tags on BuildCreative Local?
Tags published by BuildCreative Local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BuildCreative Local?
On Rust Metrics, BuildCreative Local sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does BuildCreative Local hold among Rust servers?
Player hours over seven days put BuildCreative Local at #14,176, in the top 60% of all ranked servers.
How full does BuildCreative Local get?
Reading for BuildCreative Local: offline at this moment; last seen 27 days 22 hours ago.
Server
Where does BuildCreative Local sit?
No region tag on BuildCreative Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 93.1.105.244:28015.
What Rust version is BuildCreative Local on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by BuildCreative Local. To get in, your game needs the same protocol; Steam applies the update.
Is BuildCreative Local up, and how often does it stay up?
Reading: offline. BuildCreative Local last answered 27 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Map and rules
What settings and rules apply on BuildCreative Local?
Reading the name gives no gather rate for BuildCreative Local. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is BuildCreative Local on?
The game generates a procedural map for BuildCreative Local.
How to join
How can you get onto BuildCreative Local?
Check: join. Open Rust, press F1, then enter client.connect 93.1.105.244:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.