RUST METRICSFlight deck · live data
Data live Servers11,798 Players68,197 Populated3,637 Fresh wipes 3 h131 Scan5 min
‹ All servers92.40.180.158:28015
Offline Full Queue Fresh wipe Wipe due No query

Neon Ashes Pure PVE Vanilla

Offline 92.40.180.158:28015 checked 12d ago

monthly wipes vanillaoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,125top 70%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Neon Ashes Pure PVE Vanilla wipe?

An estimate from the force wipe gives Neon Ashes Pure PVE Vanilla's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 3 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Neon Ashes Pure PVE Vanilla?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins from Neon Ashes Pure PVE Vanilla. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Neon Ashes Pure PVE Vanilla?

These Rust Metrics lists carry Neon Ashes Pure PVE Vanilla: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Neon Ashes Pure PVE Vanilla hold among Rust servers?

Player hours over seven days put Neon Ashes Pure PVE Vanilla at #15,125, in the top 70% of all ranked servers.

What is the population on Neon Ashes Pure PVE Vanilla?

Status for Neon Ashes Pure PVE Vanilla: offline. Last seen 12 days 21 hours ago.

Operator and location

Which location does Neon Ashes Pure PVE Vanilla run from?

Reading: location. Neon Ashes Pure PVE Vanilla gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 92.40.180.158:28015.

What Rust version is Neon Ashes Pure PVE Vanilla on?

Reading: Neon Ashes Pure PVE Vanilla, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Neon Ashes Pure PVE Vanilla, and is it online?

Neon Ashes Pure PVE Vanilla reports offline. The last reading came 12 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Neon Ashes Pure PVE Vanilla enforce, and what are its settings?

No gather rate appears in the name: Neon Ashes Pure PVE Vanilla. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on Neon Ashes Pure PVE Vanilla?

The game generates a procedural map for Neon Ashes Pure PVE Vanilla.

How to join

What do you do to join Neon Ashes Pure PVE Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 92.40.180.158:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,^p,gmrust,cs166494,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.