BigAIM
Offline 92.38.156.202:35040 checked 1d ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 4,213–18,880 · memory 1,850 MBUptime
0 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/10
- 5/100
- 1/100
- 0/100
- 5/100
- 0/40
Quick answers
from the figures on this pageReset cycle
How often does BigAIM wipe, and when?
To tell the rhythm of BigAIM, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 12 hours ago.
Tag meanings
Which tags does BigAIM carry, and what do they mean?
Tags published by BigAIM, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; oxidation (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of BigAIM?
Check: operator. BigAIM publishes a bigboyrust.ru hostname, and 16 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show BigAIM?
On Rust Metrics, BigAIM sits in these lists: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does BigAIM sit in the rankings?
Ranking for BigAIM: #9,224 on seven-day player hours, top 41% of all ranked servers.
What player count does BigAIM carry?
Status for BigAIM: offline. Last seen 45 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Average at the busiest hour was 0 players, at 01:00 UTC over the last 48 hours.
Operator and location
What location is BigAIM hosted in?
No region comes from BigAIM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.38.156.202:35040.
What Rust version is BigAIM on?
Rust network protocol 2635 and build 168909 on Windows is the build BigAIM runs. To get in, your game needs the same protocol; Steam applies the update.
How does BigAIM perform?
Over the last 48 hours the average was 118 server fps; the floor was 118. Check: entities. The peak was 18,880, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,121 MB. Expect lag when fps falls and entities climb.
What is the uptime on BigAIM, and is it online?
Check: connection. BigAIM is offline at this moment. Last contact was 45 hours ago. Reading: uptime. About 5 minutes ago it restarted, on its own count. Reading: 6% uptime over the last 2 full days. It was up 3 of 48 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
What settings and rules apply on BigAIM?
Check: gather rate. The name BigAIM does not state one. The group cap is 8 players, which is the default in the game. The mode is combat training. Note the following: practice for aim and PvP, loot provided. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is BigAIM on?
Size 5,000 and seed 1337: the game generates the procedural map on BigAIM from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
How do you connect to BigAIM?
Press F1 in Rust and enter client.connect 92.38.156.202:35040. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
