Damaged Gamers Creative
Online 92.238.195.246:28013 checked 10m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 116,224–118,923 · memory 3,523 MBUptime
2 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/999
- 136/999
- 35/150
- 26/100
- 9/100
- 24/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Damaged Gamers Creative follow?
The rhythm of Damaged Gamers Creative's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 2 hours ago.
Lists and filters
How should you read the tags on Damaged Gamers Creative?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Damaged Gamers Creative. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Damaged Gamers Creative?
On Rust Metrics, Damaged Gamers Creative sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Damaged Gamers Creative sit in the rankings?
Ranking for Damaged Gamers Creative: #15,033 on seven-day player hours, top 68% of all ranked servers.
What player count does Damaged Gamers Creative carry?
Current headcount on Damaged Gamers Creative: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 12:00 UTC, averaging 0 players at that hour.
Operator and location
What location is Damaged Gamers Creative hosted in?
No region tag on Damaged Gamers Creative. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.238.195.246:28013.
What Rust version is Damaged Gamers Creative on?
Rust network protocol 2635 and build 168909 on Windows is the build Damaged Gamers Creative runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Damaged Gamers Creative within range?
Over the last 48 hours the average was 55 server fps; the floor was 45. Reading: 118,923 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,249 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Damaged Gamers Creative, and is it online?
Check: connection. Damaged Gamers Creative is online at this moment. By its reported uptime, the last restart was roughly 2 days 21 hours ago. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Damaged Gamers Creative configured, and what rules are in force?
Reading the name gives no gather rate for Damaged Gamers Creative. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Damaged Gamers Creative?
Check: map. Procedural, size 4,500, seed 19782634, generated by the game on Damaged Gamers Creative. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Damaged Gamers Creative?
To join: start Rust, press F1 and type client.connect 92.238.195.246:28013. Or press Launch Rust here and Steam opens the game and connects you.