RUST METRICSFlight deck · live data
Data live Servers11,657 Players32,896 Populated2,828 Fresh wipes 3 h79 Scan5 min
‹ All servers92.222.152.235:29014
Online Full Queue Fresh wipe Wipe due No query

Rustify Verification

Online 92.222.152.235:29014 checked 11m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 191 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 108 ×1000

Entities

48 h range 75–2,247 · memory 2,074 MB
1239 ET SINCE RESTART 19:39

Uptime

19 h 39 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,190top 68%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory2,074MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap23.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:21 UTC19d ago 0 – running 0
Tue 15 Sep, 16:49 UTC43d ago 1 halved by day 1 23.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rustify Verification?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Rustify Verification follow?

Its rhythm cannot be told from the wipes of Rustify Verification on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 23 hours ago.

Tags

How should you read the tags on Rustify Verification?

These are the tags Rustify Verification publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rustify Verification?

On Rust Metrics, Rustify Verification sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Rustify Verification sit in the rankings?

Ranking for Rustify Verification: #15,190 on seven-day player hours, top 68% of all ranked servers.

What player count does Rustify Verification carry?

Current headcount on Rustify Verification: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 10:00 UTC over the last 48 hours.

Operator and location

Where does Rustify Verification sit?

No region tag on Rustify Verification. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 92.222.152.235:29014.

What Rust version is Rustify Verification on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rustify Verification. Check: protocol. To join, your game must match; Steam handles the update.

How does Rustify Verification perform?

Check: fps. Average 236 server fps over the last 48 hours, low of 191. Within range. Check: entities. The peak was 2,247, counting buildings, deployables and the rest of the world. Memory peak: 2,335 MB. Expect lag when fps falls and entities climb.

Is Rustify Verification up, and how often does it stay up?

Check: connection. Rustify Verification is online at this moment. By its reported uptime, the last restart was roughly 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Rustify Verification enforce, and what are its settings?

Check: gather rate. The name Rustify Verification does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rustify Verification?

Size 1,000 and seed 371800371: the game generates the procedural map on Rustify Verification from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How can you get onto Rustify Verification?

Check: join. Open Rust, press F1, then enter client.connect 92.222.152.235:29014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/rustify is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.