[US] Krizalium Test
Online 92.118.19.86:28015 checked 7m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 42,834–45,341 · memory 3,898 MBUptime
15 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/250
- 63/250
- 572/600
- 18/100
- 453/525
- 48/200
Quick answers
from the figures on this pageWipe timing
How often does [US] Krizalium Test wipe, and when?
To tell the rhythm of [US] Krizalium Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 23 hours ago the current world was made.
Tags
How should you read the tags on [US] Krizalium Test?
These are the tags [US] Krizalium Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [US] Krizalium Test?
On Rust Metrics, [US] Krizalium Test sits in these lists: Rust community servers: live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does [US] Krizalium Test hold among Rust servers?
Player hours over seven days put [US] Krizalium Test at #15,425, in the top 69% of all ranked servers.
What is the population on [US] Krizalium Test?
Current headcount on [US] Krizalium Test: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server details
Where does [US] Krizalium Test sit?
The name of [US] Krizalium Test points to North America, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 92.118.19.86:28015.
What Rust version is [US] Krizalium Test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by [US] Krizalium Test. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [US] Krizalium Test?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 45,341. Buildings, deployables and all else included. Check: memory. Peak use was 4,172 MB. Expect lag when fps falls and entities climb.
Is [US] Krizalium Test up, and how often does it stay up?
Reading: online. [US] Krizalium Test answers right now. By its reported uptime, the last restart was roughly 15 days 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Rules and settings
How is [US] Krizalium Test configured, and what rules are in force?
Reading the name gives no gather rate for [US] Krizalium Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Krizalium Test?
From seed 612351, the game generates the procedural map on [US] Krizalium Test. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [US] Krizalium Test?
To join: start Rust, press F1 and type client.connect 92.118.19.86:28015. Or press Launch Rust here and Steam opens the game and connects you. https://low.ms/game-servers/rust-server-hosting is where its website sits.