RUST METRICSFlight deck · live data
Data live Servers11,801 Players69,381 Populated3,608 Fresh wipes 3 h186 Scan5 min
‹ All servers92.118.11.17:28438
Online Full Queue Fresh wipe Wipe due No query

DeepSeaRusWorld

Online 92.118.11.17:28438 checked 11m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 79 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,866 ×1000

Entities

48 h range 106,895–109,866 · memory 3,890 MB
1239 ET SINCE RESTART 3D 18H

Uptime

3 days 18 hours since its last restart, at the last reading
7-day average0peak 3
Rank#5,217top 23%
Last wipe10d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory3,890MB48 h peak 3 players
REC 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC10d ago 4 – running 0
Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on DeepSeaRusWorld when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 17 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does DeepSeaRusWorld follow?

With the force wipe, once a month, DeepSeaRusWorld wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 10 days 19 hours ago. A monthly wipe schedule is published in its tags.

Tags

Which tags does DeepSeaRusWorld carry, and what do they mean?

These are the tags DeepSeaRusWorld publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show DeepSeaRusWorld?

On Rust Metrics, DeepSeaRusWorld sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Where does DeepSeaRusWorld sit in the rankings?

Player hours over seven days put DeepSeaRusWorld at #5,217, in the top 23% of all ranked servers.

How full does DeepSeaRusWorld get?

0 of 100 slots are filled on DeepSeaRusWorld right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.

Server

Which location does DeepSeaRusWorld run from?

No region comes from DeepSeaRusWorld. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.118.11.17:28438.

What Rust version is DeepSeaRusWorld on?

Rust network protocol 2635 and build 168909 on Linux is the build DeepSeaRusWorld runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for DeepSeaRusWorld?

Over the last 48 hours the average was 89 server fps; the floor was 75. Peak entity count: 109,866. Buildings, deployables and all else included. Check: memory. Peak use was 4,176 MB. Expect lag when fps falls and entities climb.

Is DeepSeaRusWorld up, and how often does it stay up?

DeepSeaRusWorld reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on DeepSeaRusWorld?

Reading the name gives no gather rate for DeepSeaRusWorld. The cap on groups is 10 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on DeepSeaRusWorld?

From seed 1652930283, the game generates the procedural map on DeepSeaRusWorld. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join DeepSeaRusWorld?

To join: start Rust, press F1 and type client.connect 92.118.11.17:28438. Or press Launch Rust here and Steam opens the game and connects you. https://site.xyz/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.