DeepSeaRusWorld
Online 92.118.11.17:28438 checked 11m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 75 · below 20 is lag, below 10 is badEntities
48 h range 106,895–109,866 · memory 3,890 MBUptime
3 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC10d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:11 UTC18d ago | 2 | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW27d ago | 3 | halved by day 3 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/700
- 27/1000
- 251/700
- 104/1000
- 14/1000
- 387/1000
Quick answers
from the figures on this pageWipe schedule
What happens on DeepSeaRusWorld when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 17 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does DeepSeaRusWorld follow?
With the force wipe, once a month, DeepSeaRusWorld wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 10 days 19 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does DeepSeaRusWorld carry, and what do they mean?
These are the tags DeepSeaRusWorld publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show DeepSeaRusWorld?
On Rust Metrics, DeepSeaRusWorld sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does DeepSeaRusWorld sit in the rankings?
Player hours over seven days put DeepSeaRusWorld at #5,217, in the top 23% of all ranked servers.
How full does DeepSeaRusWorld get?
0 of 100 slots are filled on DeepSeaRusWorld right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.
Server
Which location does DeepSeaRusWorld run from?
No region comes from DeepSeaRusWorld. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.118.11.17:28438.
What Rust version is DeepSeaRusWorld on?
Rust network protocol 2635 and build 168909 on Linux is the build DeepSeaRusWorld runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for DeepSeaRusWorld?
Over the last 48 hours the average was 89 server fps; the floor was 75. Peak entity count: 109,866. Buildings, deployables and all else included. Check: memory. Peak use was 4,176 MB. Expect lag when fps falls and entities climb.
Is DeepSeaRusWorld up, and how often does it stay up?
DeepSeaRusWorld reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on DeepSeaRusWorld?
Reading the name gives no gather rate for DeepSeaRusWorld. The cap on groups is 10 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeepSeaRusWorld?
From seed 1652930283, the game generates the procedural map on DeepSeaRusWorld. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join DeepSeaRusWorld?
To join: start Rust, press F1 and type client.connect 92.118.11.17:28438. Or press Launch Rust here and Steam opens the game and connects you. https://site.xyz/ is where its website sits.