MadMax TestServer
Offline 91.40.43.110:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 09:52 UTC, in 1d 13h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 217/250
- 92/125
- 50/200
- 20/200
- 25/200
- 33/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does MadMax TestServer follow?
An estimate from biweekly: 14 days after its last wipe gives MadMax TestServer's next wipe. On Thursday 29 October at 09:52 UTC its next wipe is due. The world it runs now was made 12 days 10 hours ago. The tags carry an every-two-weeks wipe schedule.
Tags
Which tags does MadMax TestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule from MadMax TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MadMax TestServer?
These Rust Metrics lists carry MadMax TestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does MadMax TestServer sit in the rankings?
Player hours over seven days put MadMax TestServer at #14,641, in the top 68% of all ranked servers.
How full does MadMax TestServer get?
Status for MadMax TestServer: offline. Last seen 12 days 10 hours ago.
Operator and location
Which location does MadMax TestServer run from?
No region tag on MadMax TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.40.43.110:28015.
What Rust version is MadMax TestServer on?
Reading: MadMax TestServer, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MadMax TestServer, and is it online now?
Reading: offline. MadMax TestServer last answered 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 October 2026.
Settings and map
How is MadMax TestServer configured, and what rules are in force?
Reading the name gives no gather rate for MadMax TestServer. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on MadMax TestServer?
Check: map. Procedural, generated by the game, on MadMax TestServer.
Connection
What do you do to join MadMax TestServer?
Press F1 in Rust and enter client.connect 91.40.43.110:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.