RUST METRICSFlight deck · live data
Data live Servers11,849 Players82,249 Populated3,916 Fresh wipes 3 h169 Scan5 min
‹ All servers91.40.43.110:28015
Offline Full Queue Fresh wipe Wipe due No query

MadMax TestServer

Offline 91.40.43.110:28015 checked 12d ago

biweekly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,641top 68%
Last wipe12d agobiweekly schedule
Next wipe1d 13hThu 29 Oct, 09:52 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 29 October, 09:52 UTC, in 1d 13h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does MadMax TestServer follow?

An estimate from biweekly: 14 days after its last wipe gives MadMax TestServer's next wipe. On Thursday 29 October at 09:52 UTC its next wipe is due. The world it runs now was made 12 days 10 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does MadMax TestServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule from MadMax TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show MadMax TestServer?

These Rust Metrics lists carry MadMax TestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does MadMax TestServer sit in the rankings?

Player hours over seven days put MadMax TestServer at #14,641, in the top 68% of all ranked servers.

How full does MadMax TestServer get?

Status for MadMax TestServer: offline. Last seen 12 days 10 hours ago.

Operator and location

Which location does MadMax TestServer run from?

No region tag on MadMax TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.40.43.110:28015.

What Rust version is MadMax TestServer on?

Reading: MadMax TestServer, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MadMax TestServer, and is it online now?

Reading: offline. MadMax TestServer last answered 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Settings and map

How is MadMax TestServer configured, and what rules are in force?

Reading the name gives no gather rate for MadMax TestServer. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on MadMax TestServer?

Check: map. Procedural, generated by the game, on MadMax TestServer.

Connection

What do you do to join MadMax TestServer?

Press F1 in Rust and enter client.connect 91.40.43.110:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.